acw34.memo - What Is Search, Find, Signify, and Verify By-Passed Charge Hndlng?
acw34.memo
26 November 1997
WHAT IS SEARCH, FIND, SIGNIFY, AND VERIFY BY-PASSED CHARGE HANDLING
ROUGH DRAFT:
Definitions:
SEARCH: v. 1. To make a thorough examination of or look over carefully in order to find
something. 2. To come to know; learn.
(American Heritage Dictionary)
FIND: v. 1. To come upon after a search. 2. To come upon through experience or study.
(American Heritage Dictionary)
SIGNIFY: v. 1. To make known. 2. To have meaning or importance.
(American Heritage Dictionary)
VERIFY: tr.v. To prove the truth of by presentation of evidence or testimony.
(American Heritage Dictionary)
This is a totally different style of case and charge handling.
The client is not really able to participate, as his perception of truth or lies is obscured by too many wrongnesses: too many wrong ideas, wrong items, wrong solutions, wrong ownerships, false data, false whos, etc.
The processor just processes the sequence of statements of list items on the charged area, using the meter and noting the manifestations. The processor takes the items on the charged area that manifested the most and signifies to the client, that they appear to have by-passed charge connected to them.
If the statements of list items on the charged area are more truth than the client has in the area, they will knock out the unknowns and the client will feel better and be able to answer. You repeat this action until the client can resolve the area with full Cause Indicators. This verifies the truth of what you found.
This is very powerful processing and it takes a very well-trained, high-integrity processor to do it.
The key to being able to handle By-Passed Charge is the Search Step.
The American Heritage Dictionary defines SEARCH: as a verb. 1. To make a thorough examination of or look over carefully in order to find something. 2. To come to know; learn.
This step is the complete responsibility of the Case Advisor or the Processor.
The first question is:
WHAT ARE YOU SEARCHING FOR?
The shallow answer is BY-PASSED CHARGE. The problem with this answer is it is to general.
The target of the search is: STOPPED - INHIBITED - or PREVENTED MOTION.
THESE STEM FROM ACTIONS THAT HINDER OR STOP THE CLIENT FROM ATTAINING THEIR INTENDED TARGET OR OBJECTIVE.
BY-PASSED CHARGE occurs or turns on mainly when the client is "moving towards a target or objective of some kind, but is having difficulty in arriving, or cannot arrive at the target or objective." The client gets very agitated when they cannot arrive at their intended target or objective.
Sometimes in seeking a target or objective the client collides with someone in present time who will get upset if they change, or activates an earlier time they sought a similar target or objective, this triggers charge from the earlier failure, if this goes un-noticed, then the charge gets by-passed. Do this too often and the client will not go in session, nor will they attempt any real movement towards their goals or dreams, it will have all become too painful, too activating, too overwhelming, too charged.
The simple act of arriving and being present, right here, right now, can activate a tremendous amount of BY-PASSED CHARGE. Yet you must have your client capable of accomplishing this ability. The arriving and being present, right here, right now, is crucial if you want to produce major gains on your client. Once the client can easily accomplish this, they can then go into motion towards accomplishing their arrival and being present
at their intended target or objective. Their intended target or objective is what they WANT.
These STOPPED - INHIBITED - or PREVENTED MOTION items can be a past, present, future, false, miss-owned or incorrect who, what, where, when, how, why, intention, vision, event, or mood.
They are unknown to the client, if they were KNOWN there would be no BY-PASSED CHARGE.
It takes a tremendous amount of areas of STOPPED - INHIBITED - or PREVENTED MOTION to cause a being to degrade, let alone be stopped. To be in a state of screaming protest or totally negative towards training and processing or playing this game means multiple areas of BY-PASSED CHARGE need to be found and handled.
The journey from the bottom of the Red Zone 1. ABSENCE passing through each level 2. to 31. until they reach to the top of the Green Zone 32. MASTERY is a long, extensive path. The realm from 34. INFLUENCING to 49. TOTAL PRESENCE covers a vast area of exterior influences, influencing, thought forming, molding or matrix creation and mocking up that are outside the time and space of the Physical Universe.
Each level of existence contains a great amount of charge, force and mass. The higher up the levels, the greater the amount of charge, force and mass contained in each of the higher level. A possible reason the lower levels appear to be so solid is apparently caused by the charge, force and mass contained in the higher levels causing a compression of time and space and thus limits, inhibits, prevents or stops motion.
When dealing with increasing the abilities of a Spiritual Being to causitively handle their Mind plus Body in the Physical Universe you are required to remove ALL the charge, force and mass, at ALL levels of existence, on each chain of WANTS.
Any goal that you wish to take to mastery requires continuous practice and inspection as the being travels towards higher and higher demonstrations of competence. At mastery the being can knowingly and consistently manifest exactly what they WANT in their chosen field.
If you want to rise to the highest pinnacles of success in your chosen field, whether it be a champion athlete, concert pianist, super star, scientist, inventor, a creator of masterpieces, etc., then you will traverse the levels of existence pathway step by step until you attain mastery, to become a consistent innovative master of your chosen craft or field.
As a Spiritual Being has probably attempted to master their areas or subjects of WANT’s million of times, there will not only be present time charge, forces and masses on the area or subject, but their will be past charge, forces and masses on the area or subject.
The target is the finding and handling to complete erasure or vanishment of the charge, forces and masses on the area or subject that are limiting, mis-directing, inhibiting, preventing or stopping the motion of the being
from arriving and occupying the time and space that will allow for him to accomplish manifesting his WANT’s.
LEVELS OF EXISTENCE ----Tone Level
___________________________HIDING
RED ZONE: - - - - - -CASUALTIES
2. Presence - - - - - - 1. Absence
4. Order - - - - - - - -3. Chaotic
(Condition: Confusion.)
6. Trust - - - - - - - - -5. Sabotage
(Treason.)
8. Helpful - - - - - - - 7. Destruction
(Enemy.)
- - - - - - - - - -PAWNS - - - - - - - - - -
10. Game Planning - - 9. Immobile
(Doubt.)
11. Modeling - - - - -12. Hostile
(Liability)
_______________________________DEATH
YELLOW ZONE: - - - - - GAME PLAYING
14. Establishment - - 13. Disestablished
(Non-Existence)
16. Stability - - - - - -15. Threatened
(Danger.)
============================Anger/Antago
18. Development - - 17. Anxiety
(Emergency.)
20. Production - - - - 19. Incompletions
(Normal.)
_______________________________ ENTHUSE
GREEN ZONE:
22. Success Breakout 21. Reluctance
24. Abundance - - - - 23. Scarcity
(Affluence.)
26. Power - - - - - - - 25. Weakness - -Spirit of Play
(Power.)
- - - - - - GAME OWNING - - - - - - - -
28. Empowerment - - 27. Repression
30. Expansion - - - - -29. Contraction
(Power Change.)
32. Mastery - - - - - - 31. Incompetence
_______________________________GAMES
GOLD ZONE: - - - - - - GAME MAKING
34. Influencing - - - -33. Conforming
36. Matricing - - - - -35. Formless
38. Vision/Image - - 37. Image Fusing ___Postulates
......Projecting
40. Holographic - - - 39. Blocking
......Envisioning
42. Knowing - - - - - -41. Unknowing
44. Create - - - - - - - 43. Cease to Create
46. Source - - - - - - - 45. No Source
48. Perception by - - -47. Blackout
..... Permeation
49. - - - - - - Total Presence - - - - - - -
_____________________________________SERENITY
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