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Topic: acw78.memo - The Games Matrix Which Includes Goals Identities Problems and Masse (Read 78 times) previous topic - next topic

acw78.memo - The Games Matrix Which Includes Goals Identities Problems and Masse

acw78.memo
8 January 1999
The Games Matrix, Which Includes Goals, Identities, Problems, and Masses

Alan Walter (wisdom@cyberstation.net) wrote:

The Games Matrix which includes Goals, Identities, Problems, and Masses


There are certain basics about Games Matrices and Goals, Identities, Problems, Masses that must be understood and their consequences to and from the being need to be fully taken responsibility for.

A Games Matrix and Goals, Identities, Problems, and Masses has at the top a Goal.

The Goal is usually very encompassing. Spanning across the dynamics.

The Goal is what brings about and outlines the Game or Games to be played.

This in turn brings about the creation and maintenance of playing fields and the Culture needed to encapsulate the Goal and Games.

There is an overall Games Matrix created that brings about the ability to have Games within Games.

The Goal and Game brings about the players or roles needed in order to play the Game.

The players or roles are the identities the Being assumes in order to play the Game and fulfill or achieve the Goal.

It appears that the Game sequence includes all levels of Beings, all aspects of determinism ranging from Omni determinism, Pan Determinism, Self determinism, Other Determinism, even synthetic composite identities.

The goals, identities, problems, and masses includes a full envisioning of the whole Game including all its parts and pieces. This is a three dimensional holographic imaged platen or schematic of the overall Game and the myriad’s of possible consequences that can occur in the pursuit of attaining the Goal.

There appears to be sets of four core items per level of Beingness. i.e.: 4 items that make up the Omni Determined package, 4 items that make up the Pan Determined package, etc. Making 16 main core Reliable Items.

There is possibly a further pair of Reliable Items that are involved in the cross-over point to the bringing about of a new Games Matrix, goals, identities, problems, and masses package.

Each level of operation brings about this type of Game playing.

Omni Determined package = Everybody Wins. A win - win for all. No Opterm, the operation is a work with all form of co-existence.

Pan Determined package = A select amount of players Win. A win - win for a select amount of players. The opposition is built from outside groups that do not want to play that particular Game.

Self Determined package = I win - you lose. The opposition are other Self Determined identities.

Other Determined package = all lose. The opposition is almost everything.

Synthetic Beingnesses package which are locks brought about by collisions with other Reliable Items. = Only wins if Cult says you are winning. Below opposing.

There are many identities that have also been created by the Goals, Problems, Masses.

Such as the positive free radical. A dominator.

The negative free radical. An addict to being dominated.

Then there are Implant GPM’s.

Between life Implants, Cults created identities, etc., all getting there power and creation from the Beings OWN Games Matrices and Goals, Identities, Problems and Masses. But these are light locks on the main area that needs to be erased.

There are also Prime Identities that operate outside of the goals, identities, problems, and masses but are also in alignment with the Beings OWN Games Matrices and Goals, Identities, Problems and Masses.

Outside of this you also have live Beings or Spiritual Teammates.

The most crucial aspect of the Games Matrices and Goals, Identities, Problems, Masses are the fact they march forward in an ever diminishing sequence. As the lies, alterations, charge and mass accumulate the Top Reliable Items gather so much Mass and Charge they become unoccupiable and uninhabitable. Which brings about the Being dropping down the Games Matrix and the goals, identities, problems, and masses package to the next layer, etc.

The Games Matrix packages descend down from the spiritual Infinity of spirit to Zero - to - Zero of be - do - have- to Zero of can't be - do - have to infinity of matter, energy, space and time. Each layer has their own intentions that get their power from the original Beings OWN Games Matrices and Goals, Identities, Problems and Masses.

The Zones Tech that I have laid out parallels the sequences of a Games Matrix - goals, identities, problems, and masses full three dimensional holographic imaged platen or schematic of the overall patterns of a Game.

When handling a Games Matrix and goals, identities, problems, and masses it is vital to be able to spot where you are on the Zones.

A recent discovery indicates the Games Matrix sequence overlays well into the future and thus has pre-ordained the Beings future direction and be - do - have.

Having the Zones allows me to pull out of the messes and masses of my case and observe where I am in relation to the goals, identities, problems, and masses packages of Reliable Items.

I believe I am very lucky as I am only 400+ years into a new Games Matrix and therefore my truncated goals, identities, problems, and masses are very near the top of the goals, identities, problems, and masses cycle.

Top = Closest to the Goal.

Bottom = Furthermost away from the Goal.

To be able to run and fully erase a games matrix and goals, identities, problems, and masses or be able to stay at the top of the games matrix operating from the power Reliable Items requires a Being who is capable of creating, building, maintaining and running an Empire in the Physical Universe.

As the Being accumulates mass and charge on the Game, Goal and Reliable Items the Being is pushed down the Zones or scales and as such has a lesser sphere of truth, love, knowledge, honesty, integrity, etc. The charge is not in what is below you or what is wrong with you, it is above you in what is more right or true.

To make matters worse life is a composite of LIVING GAMES MATRICES and Goals, Identities, Problems, Masses.

Each Being is living out an item somewhere on their OWN three dimensional holographic imaged platen or schematic of the overall patterns of their particular Games Matrix. All the people each Being knows are items and are part of their OWN Games Matrix three dimensional holographic image platen or schematic that is being followed assiduously into the future.

Much of the conflict people have with each other is when the other does not comply to the Reliable Item they have been assigned to.

I doubt if anyone on planet earth has ever fully run a Games Matrix and its goals, identities, problems, and masses.

A games matrix and its goals, identities, problems, and masses contains a vast amount of experience and knowledge spanning from Infinity to Zero spirit to Zero of spirit to Infinity of material.

These are not words - they are full three dimensional mock-ups which become objects in the physical universe animated by life forces.

Alan

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Homer Wilson Smith    The paths of lovers    Art Matrix - Lightlink
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http://www.ascensionism.org/archive/acw-lightlink-posts/acw78.memo

http://www.lightlink.com/archive/acw/acw78.memo
The truth is the way up.

 

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